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Devlog
constructed
June 13, 2022
by
gaem by JJ
game updated with a constructed gamemode for testing! probably unbalanced as fuck plan for it: make it a completionist challenge in the full release, with the goal to complete it with every possible p...
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the voice
January 30, 2022
by
gaem by JJ
webgl build now has voicelines! also, the ui for playing and targeting cards is completely different. the old one just didn't work enjoy...
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10 signs you are the sigma male (no. 7 will blow your mind!)
November 06, 2021
by
gaem by JJ
finally, some fucking updates this update is an attempt at a starting point/first act experience old starting decks have turned into something way weaker and more streamlined. new starting personaliti...
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a VERY BASED update
October 08, 2021
by
gaem by JJ
"Based on what?" Based on Steam Next Fest feedback! This update includes a complete redesign of the battle UI that should make things way easier to track. Posts will now autoposition in two columns, o...
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some post-DD updates
September 08, 2021
by
gaem by JJ
Few improvements to the UI since last update: - indicators for posts that are playable/unplayable because of their cost - indicators for reply-only posts - improved hand spread, costs of posts are now...
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updoot
September 03, 2021
by
gaem by JJ
samll update consists mostly of visual updates to UI - a reddit orange/twitter blue color palette has taken over. should improve readability and indicating friendly/enemy posts. minor gameplay changes...
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pic unrelated
August 28, 2021
by
gaem by JJ
update contains a new layout for the run progression, with a more starightforward spire-slaying type of a climb. the traversal is now more limited, but that will come in handy in the future for adjust...
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26.08
August 26, 2021
by
gaem by JJ
this update adds 5 new enemies and streamlines the tutorial you can now argue with game journalists and an actual strawman the tutorial now explains things in a more step-by-step manner...
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new enemies
August 13, 2021
by
gaem by JJ
today, an update that adds 7 new enemy types since the last one, I also added a tutorial (all feedback on what's unclear welcome!) and changed the fonts to improve readability of the cards also, some...
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toaster update
July 31, 2021
by
gaem by JJ
toaster mode engaged! This update adds a performance mode in which the runtime neural network is turned off and all images are pre-generated assets. In toaster mode you have no ability to customize yo...
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neural net update
July 13, 2021
by
gaem by JJ
new neural network is in game! you can now choose between a lightweight (3.5MB, should run on any GPU... I think) and heavy (50MB) model. The heavy one still causes performance hitches and is noticabl...
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big brain time
May 28, 2021
by
gaem by JJ
This update changes the health system from keeping BANS 🚫🚫🚫 low to keeping BRAINS 🧠🧠🧠 high. The game is now about preserving your sanity while arguing stupid shit! Some feedback I go...
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with enemies like this who needs friends
April 27, 2021
by
gaem by JJ
this update introduces enemies with actual themes to the game at the end of the demo, an evil janny boss awaits you beware! she does it for free...
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the duality of man
April 11, 2021
by
gaem by JJ
this update adds 10 new personalities to the roster, which include ~20 new cards. you can now creepily ask girls to step on you and lash out when they don't return affection, OBLITERATE your opponent...
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